Start here · first 10 minutes

Your first shift, in the right order

A time-boxed orientation built from observed Day 1 controls and tutorial events. The minute marks are navigation aids, not in-game timers.

Recommended orientation

The first 10-minute route

Follow the observed tutorial sequence, then locate the systems that interrupt normal service.

  1. 00–02

    Talk to Bonny and accept the Butter Waffle

    Day 1 directs you to Bonny. The register has a dedicated Accept Order interaction, and the opening tutorial order is a Butter Waffle.

  2. 02–05

    Make batter and watch the waffle meter

    The objective changes to Make Batter. Ingredients combine at the mixing bowl, while waffle cooking uses a visible doneness meter and can ignite if left too long.

  3. 05–07

    Follow the route line, serve, and clear

    The serving objective names Bonny and draws a route line. Completed food goes to a seated customer; used dishes remain on tables with a cleanup marker.

  4. 07–08

    Find the eye-marked CCTV laptop

    Bonny introduces CCTV. CAM 1 shows the register position from a different angle, and some abnormalities appear only in the camera view.

  5. 08–09

    Locate the staff Coffee Cup

    The back-room Coffee Cup is labeled as restoring sanity. This is separate from the later customer Coffee order.

  6. 09–10

    Recognize the repair interfaces

    A freezer fault uses a timed Tap interface; power repair uses a Connect minigame with colored wire endpoints.

Order and recipe flow

Ticket → board → base → toppings → customer

Observed orders include waffles, pancakes, and later coffee. Use the current in-game ticket because the alpha menu can change.

  1. 01

    Accept

    Use the register’s dedicated Accept Order interaction. The accepted ticket is mirrored on the large kitchen Orders board.

  2. 02

    Read

    Recommended: read the full order pad before prep because the base and topping combination determine acceptance.

  3. 03

    Prepare

    Collect the required ingredients in the numbered five-slot quickbar and combine prepared ingredients at the mixing bowl.

  4. 04

    Cook

    Use the waffle iron or separate pancake griddle and stop within the visible doneness bar instead of letting the base ignite.

  5. 05

    Finish

    Add the displayed toppings after cooking. Butter, Maple Syrup, Vanilla Whipped Cream, Banana, and Strawberry appear in observed ticket combinations.

  6. 06

    Match

    Recommended: confirm the visible order number before delivering a plate when urgent tickets overlap.

  7. 07

    Serve and clear

    Deliver the finished item to the seated or waiting customer. Used dishes remain on tables with a cleanup prompt.

CAM 1 · CUSTOMER CHECK
Observed anomaly layer

Direct view + CCTV

  1. Direct cue: footage demonstrates cursed or distorted faces, a skull-like green face, a highly distorted red model, and a duplicated tail.
  2. Camera-only cue: some abnormalities appear in CCTV but not at the counter. CAM 1 frames the register from a different angle.
  3. Observed response: Bonny directs the player to the shutter lever; it closes a metal barrier across the counter.
  4. Recommendation: compare both views and reject only when the evidence supports it.
MAINTENANCE ALERT
Observed repair layer

Know the interruption

  • Overcooking: a waffle can visibly ignite when left too long.
  • Freezer: the fault adds a repair prompt and a timed Tap interface with a target zone.
  • Power: the outage darkens the cafe; repair uses colored wire endpoints in a Connect interface.
  • Kitchen events: footage shows a flying pest, dark splatter, bubbling particles, and an explicit appliance repair prompt.
Pocket checklist

The five lines worth remembering

  1. 1
    Read the ticket

    Recommended: read the full order pad and use the kitchen Orders board as the shared source of truth.

  2. 2
    Build the exact order

    Observed: ingredients combine at the bowl, and the cooking surfaces use visible doneness bars.

  3. 3
    Serve the right table

    Recommended: match the visible order number, then clear a dirty plate on the return trip.

  4. 4
    Check before you trust

    Recommended: compare the direct customer view with CAM 1 before admitting a doubtful customer.

  5. 5
    Reset the cafe

    Recommended: pause routine prep for blocking repairs and use staff coffee during a lull.

EDITORIAL STRATEGY

Six approved beginner recommendations

These are recommendations derived from observed systems. They are not official rules or guaranteed mechanics.

AC-099 · RECOMMENDATION

read the full order pad before starting prep, because both the base and topping combination determine acceptance.

AC-101 · RECOMMENDATION

use all five inventory slots to gather batter ingredients in fewer trips.

AC-104 · RECOMMENDATION

the checker should compare the direct customer view with CCTV before admitting a doubtful customer.

AC-105 · RECOMMENDATION

the waiter should take the customer's order before adding toppings to a staged base.

AC-106 · RECOMMENDATION

match the visible order number before delivering a plate when urgent tickets overlap.

AC-112 · RECOMMENDATION

FAQ: For a suspicious customer, check the direct appearance and CCTV, then use the shutter only when the evidence supports rejection.

VERIFIED OBSERVATIONS

Controls and quick-reference evidence

These 15 facts cover desktop interactions, the quickbar, camera entry point, route guidance, staff coffee, and the two observed repair interfaces.

15approved facts
Controls and interface11
  1. AC-054

    World interactions use an on-screen E-key prompt in the recorded desktop build.

    Place-linked gameplay
  2. AC-055

    Held items are shown in a numbered quickbar at the bottom of the screen.

    Place-linked gameplay
  3. AC-056

    The observed player inventory capacity is five item slots.

    Place-linked gameplay
  4. AC-121

    The serving objective identifies Bonny as the destination and draws a route line to her.

    Place-linked gameplay
  5. AC-129

    Waffle cooking is governed by a horizontal doneness meter with a flame marker.

    Place-linked gameplay
  6. AC-135

    Using the shutter closes a metal barrier across the customer counter.

    Place-linked gameplay
  7. AC-137

    The register uses a dedicated Accept Order interaction before a ticket enters production.

    Place-linked gameplay
  8. AC-139

    The kitchen quickbar visibly holds several gathered ingredients while batter is being assembled.

    Place-linked gameplay
  9. AC-140

    The eye-marked countertop laptop is the physical entry point to the CCTV system.

    Place-linked gameplay
  10. AC-157

    The fire extinguisher is a held tool with a visible remaining-charge percentage.

    Place-linked gameplay
  11. AC-191

    The freezer timing interface can display a 0.7x speed multiplier.

    Place-linked gameplay
Quick-reference mechanics4
  1. AC-117

    Day 1 directs the player to speak to Bonny before service begins.

    Place-linked gameplay
  2. AC-172

    A staff Coffee Cup is labeled as restoring sanity in the back room.

    Place-linked gameplay
  3. AC-186

    Freezer repair uses a timed Tap interface with a central target zone.

    Place-linked gameplay
  4. AC-190

    Power repair uses a Connect minigame with colored wire endpoints.

    Place-linked gameplay